Pcsx rearmed retropie1/14/2024 Do you think something in the guncon configuration settings would expand the available window to shoot in beyond the left quadrant? I am not sure what the new guncon config settings mean though I found where they ok so retroarch is 1.7.6, my Lr-FCEUM says at the bottom of the retroarch screen the following:Īs for relevant retroarch settings in LR-FCEUM Seems best bet is to go with option 1 because that same “left quadrant only” with the dolphin bar appears in another emulator previously (maybe it was nes?) and I think some setting in retroarch made that work I forget which though. Problem is the shot marks only appear in the top left quadrant of the screen so I cannot “reach” the place I would need to shoot to select “arcade.” Saving the configuration settings, exiting, removing the game pad and keeping the dolphin bar /wiimote only brings up the guncon config screen when I restart but because there is no cursor and the dolphin bar is not “line of sight” accurate I can hear shots when I pull the trigger but can’t get past the configuration screen where I am supposed to shoot the target in the middle of the screen. When I have a game pad plugged in with the dolphin bar /wiimote also, the configuration screen on time crisis does not appear but gun shots register and I can see the bullet mark appear on the select game screen with various positions as I move the gun and shoot it which is great. My implementation is very similar to that. What Playstation game did you test it with? Time Crisis or Point Blank are good as they have a calibration screen to test with when it first loads.ĭo you have any other devices connected such as a mouse? Can you confirm that your setup works in lr-FCEUX with Duck Hunt? Make sure you select pointer/lightgun in the options for zapper type and show the crosshair to help diagnose. Inside the game can you go the full settings menu, select input, then under controller/gamepad there is a setting for mouse index, can you try some different numbers, assuming you are currently zero, try 1,2,3,4. The bar is working as the gun still works fine in mame games. I've got button presses being registered, but no cursor movement so i can't configure the gun. Thank you for this! I'm having a few issues though. I've managed to make some further small performance improvements on the Pi since my last video but haven't had the time to do any videos since this last one which shows all the range of Lightgun support that the Pi has or will have said in Lightgun support added to PCSX-Rearmed: I'm working hard to deliver the Kickstarter this year and I'll be able to take new orders then too. įor those of you interested in my project, the Sinden Lightgun Kickstarter is progressing well, I'm really happy with the quality so far but everything is annoyingly taking more time than I was wanting. I'll also publish my DosBox and Flycast Sega Naomi Lightgun support when I get the chance to complete them properly. A good example of this is when you play Die Hard Trilogy. You can use these if the emulator is not putting the shots in the right place. There is some guncon adjust settings in the options too. You need a mouse based lightgun like the Aimtrak or a Dolphin bar or my upcoming Sinden Lightgun. Then on the menu under options you can change Pad 1 Type to "guncon". When that has finished then you load lr-pcsx-rearmed as usual. Now go into RetroPie setup, manage packages, manage core packages, lr-pcsx-rearmed, do a remove first, then update from source. home/pi/RetroPie-Setup/scriptmodules/libretrocores/lr-pcsx-rearmed.sh If a couple of people could test it that would be awesome and then I can have a go at merging it up into main branch, I haven't done that before so quite appreciative of any advice or guidance. Meant to complete this ages ago but I have finally added Guncon lightgun support to PCSX-Rearmed so you can now play all your favourite Lightgun games on the Raspberry Pi.
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